Conduct and protection terms
Safety, chat and privacy terms explained
Online adventure games are social first and competitive second, which places chat, reporting and moderation at the centre of what a parent or a player needs to understand. The words in this section describe controls that exist on nearly every service in the category, and that are almost always switched on from a settings screen nobody visits.
Quick answer
Three layers of control apply to any online game: the account settings inside the game, the restrictions on the device or app store, and the reporting tools for conduct that crosses a line. Australia also has a regulator for the third layer — the eSafety Commissioner — which accepts reports directly from the public.
The terms, defined
- Chat filter
- Automated screening of messages against a list of blocked words and patterns. Filters catch the obvious and miss the deliberate, which is why they sit alongside reporting rather than replacing it.
- Whitelist chat
- A restricted mode where only pre-approved words or fixed phrases can be sent. Commonly the default for accounts registered to younger players, and commonly the first thing a child asks to have turned off.
- Free chat
- Unrestricted typing, subject to filtering and moderation. The step from whitelist to free chat is the most consequential setting on a child’s game account.
- Friend request
- An invitation to add another account to a contact list, often enabling private messaging. Settings usually allow requests from anyone, from nobody, or from players met in game.
- Block
- Preventing another account from messaging or interacting with yours. It is immediate, local to your account, and does not notify the person blocked.
- Report
- Submitting an account or a message to the publisher’s moderation team. Reports are more useful with the context the form asks for, and screenshots kept before blocking are frequently what makes one actionable.
- Moderation
- The publisher’s review of conduct, ending in no action, a warning, a mute, a temporary suspension or a permanent closure. Outcomes are rarely disclosed to the reporter, which is not the same as nothing having happened.
- Parental controls
- Restrictions applied at device, app store or game level, covering spending, chat, contact and play time. The three levels are independent, and a control set in one does not apply in the others.
- Grooming
- The pattern of behaviour in which an adult builds trust with a child online with the intention of exploiting it. The eSafety Commissioner describes the warning signs and how to report, and games with in-game chat are among the environments it addresses directly.
- Account sharing
- Giving sign-in details to another person. It breaches most terms of service and removes the publisher’s ability to distinguish you from whoever else used the account, including for recovery.
- Phishing
- A message or page imitating a publisher or a friend in order to capture sign-in details. In games it usually arrives as an offer of currency, an item or early access. Scamwatch, operated by the National Anti-Scam Centre, collects reports.
- Personal information
- Under Australian law, information about an identified individual or one who is reasonably identifiable. The Office of the Australian Information Commissioner regulates how organisations covered by the Privacy Act 1988 handle it.
The three layers, and what each one can actually do
| Layer | Set where | Covers | Does not cover |
|---|---|---|---|
| Device | Operating system settings | Screen time, app installation, purchases across all apps | Conduct inside any single game |
| App store or platform | The store account | Purchases, age-rated downloads, some communication features | Anything on a desktop install obtained elsewhere |
| Game account | In-game settings | Chat mode, friend requests, visibility, blocking | Spending made through the store, screen time overall |
Because the three are independent, a household that has set screen time on a tablet may still have free chat switched on in a game, and a game with purchases disabled in its own settings may still allow a store purchase. Checking all three takes about ten minutes once.
What to do about specific problems
- Unwanted contact from another player. Block first, then report through the game’s own tool with whatever the form asks for. Keep a screenshot before blocking if the conduct was serious.
- Serious online abuse, threats or image-based abuse. These can be reported to the eSafety Commissioner, which has statutory functions in this area and explains on its site what it can act on and what it needs.
- Suspected grooming or conduct involving a child. The eSafety Commissioner’s site sets out reporting routes, and serious matters belong with police. A publisher’s in-game report is not a substitute for either.
- A scam or an account-theft attempt. Report to Scamwatch, and change the password on the email account before the game account.
- A concern about how a company handled personal information. Contact the organisation first, then the OAIC, which explains how privacy complaints work and when it can consider one.
What to watch out for
- Conversations moving off the game. A request to continue in a private messaging app removes both the moderation and the record. It is the most consistent signal in every safety guide published on this subject.
- Offers that require sign-in details. No legitimate reward requires a password, and none is granted by a page reached from a chat message.
- Trading arrangements with strangers. Items moved off an account are effectively unrecoverable, and trade is the mechanism most theft is designed to reach.
- Default settings after an update. Major updates occasionally reset preferences. A settings check after a large patch is worth the minute it takes.
- Assuming a filter is protection. Filters reduce volume. They do not read intent.
A settings review worth doing once
- Confirm the chat mode on the account, and whether it matches the age of the person using it.
- Set who may send friend requests.
- Check whether purchases are possible, at device level as well as in the game.
- Confirm two-factor authentication is on where it is offered.
- Find the in-game report tool before it is needed, so nobody is hunting for it during an incident.
- Agree, in a household with children, what gets reported to an adult and what happens next — the eSafety Commissioner publishes conversation guides for exactly this.
Privacy inside a game account
Game accounts hold less personal information than most services, and what they hold is specific: an email address, a display name, purchase records, and the record of play itself. The risk is rarely the quantity and usually the linkage — a display name reused across services connects accounts that were otherwise separate, and a profile that mentions a school or suburb turns a game contact into a physical one.
Organisations covered by the Privacy Act 1988 must handle personal information in line with the Australian Privacy Principles, and the OAIC publishes what those principles require, including the obligation to notify eligible data breaches. Whether a particular overseas game publisher falls within that scheme depends on its own circumstances, which is a question for the publisher’s privacy policy rather than for a glossary.